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Old Jan 08, 2012, 04:29 PM // 16:29   #41
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It doesn't seem to off-the-wall to have made sure every team had a healer. How many times do you join a RA and someone leaves within seconds because no monk? The whole thing is broken anyway (PvP). Anet really shit the bed with their ill-conceived PvP platforms. Hence why I will not be playing GW2
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Old Jan 08, 2012, 04:37 PM // 16:37   #42
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If you want to fix the pvp iz teh srs bsns attitude then pull the pvp titles from being shown like in the old days and remove that god forsaken emote. At this point I couldn't care less about losing my bambi. Titles should be a personal trophy to the player, not a tool for others to inflate the players ego and spread the disease known as elitism.

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Originally Posted by ruksak View Post
Anet really shit the bed with their ill-conceived PvP platforms. Hence why I will not be playing GW2
This is why Conquest worries me.

Last edited by Swingline; Jan 08, 2012 at 04:40 PM // 16:40..
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Old Jan 08, 2012, 04:37 PM // 16:37   #43
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Originally Posted by ruksak View Post
It doesn't seem to off-the-wall to have made sure every team had a healer. How many times do you join a RA and someone leaves within seconds because no monk? The whole thing is broken anyway (PvP). Anet really shit the bed with their ill-conceived PvP platforms. Hence why I will not be playing GW2
Thats why there are no monks in GW2.
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Old Jan 08, 2012, 04:41 PM // 16:41   #44
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Originally Posted by Man W/ Club View Post
IMO make RA only 1 district, not all these small districts where people can synch? I don't know how that will affect server lag (might be bad for it) but it will put an end to synching.
That's as well what i was thinking about a few days ago... I don't believe there will be a population change so making all PvP outposts have international district only might solve a few problems and make it a little easier to team up also( plus i do believe people might dedicate time to play the format if they explicitely see the syncers..)...
This would concern more HA and Codex than RA however...
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Old Jan 08, 2012, 05:02 PM // 17:02   #45
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Originally Posted by Yuris Sayuri View Post
@ Pluberus : I know how u feel, I always get the same profession in my team (Gladiator rank 10)

- If i play ranger -> only mes and rangers in my team.
- If i play monk --> atleast 1 further monk in my team.
- If i play melee --> i only get assas, dervs and warriors.
- If i play ele -----> i wont get a single melee.

And yes i was making notes, so its not just an felt issue.

Still people ask me why i sync sometimes - srsly?
This is true like 99% of the time for me as well, seriously.

I just fought a team with 2 mes, 1 ranger and a monk while my team had 4 ellys.

Normally on my elly i get something like 1-2 ellys, 1-2 necros or 1-2 mesmers, hardly ever anything else.

Then I swap to my monk and get 2-3 monks on my team 10 times in a row. So I swap back to my elly and get 0 monks for about 20 matches.

This cannot be random.

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Anet really shit the bed with their ill-conceived PvP platforms. Hence why I will not be playing GW2
To top this off, I've always found PVE in GW to be consistently worse than PVP, and almost every skill balance and update to the game is just 'Why the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO did they do that?'.

Lots of people defend the skill balances, and not all of them are bad, but the state of skill balance in this game has been a complete mess ever since the introduction of powercreep mainly from Nightfall onwards. Also stuff like lucky / unlucky and consumable titles is ridiculous, as is the PVP rank discrimination in whatever little hope there is left for HA + GVG in this game.

I recently saw a guild recruiting rank 10+ members only for HA ... I've checked that place out a lot during the last week, it only ever has half a district at any single time compared to something like 10+ full districts when I used to play it.

Last edited by bhavv; Jan 08, 2012 at 05:10 PM // 17:10..
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Old Jan 08, 2012, 05:17 PM // 17:17   #46
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I can't believe that I'm actually saying this... but skill balance has completely gone down the drain in PvE since Izzy stopped working on it. I know that everyone critisized him for his controversial skill "balances", but at least he tried (sort of). Lately, it seems like the team has just been overpowering one profession after another. It also seems to me like they use a dartboard to decide which skills to nerf or buff. They might take a perfectly balanced skill, and buff it or change its functionality when there is another awful skill that gets ignored.

Plus, the strategy of providing huge skill updates every 9 months is flat out stupid. If the team would do a small skill update every month or two, it would be a lot easier to detect which skills were overbuffed or overnerfed. The team should also be updating a few skills from multiple professions in the skill updates (like they used to do). Focusing entire updates on one profession means that the 9/10 of the players who's mains are not of that profession get left out of the skill update. This wouldn't be a problem if more PvE titles were account based... but they aren't.
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Old Jan 08, 2012, 05:19 PM // 17:19   #47
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Originally Posted by bhavv View Post
This is true like 99% of the time for me as well, seriously.

I just fought a team with 2 mes, 1 ranger and a monk while my team had 4 ellys.

Normally on my elly i get something like 1-2 ellys, 1-2 necros or 1-2 mesmers, hardly ever anything else.

Then I swap to my monk and get 2-3 monks on my team 10 times in a row. So I swap back to my elly and get 0 monks for about 20 matches.

This cannot be random.



To top this off, I've always found PVE in GW to be consistently worse than PVP, and almost every skill balance and update to the game is just 'Why the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO did they do that?'.

Lots of people defend the skill balances, and not all of them are bad, but the state of skill balance in this game has been a complete mess ever since the introduction of powercreep mainly from Nightfall onwards. Also stuff like lucky / unlucky and consumable titles is ridiculous, as is the PVP rank discrimination in whatever little hope there is left for HA + GVG in this game.

I recently saw a guild recruiting rank 10+ members only for HA ... I've checked that place out a lot during the last week, it only ever has half a district at any single time compared to something like 10+ full districts when I used to play it.
Confirmation bias

We tend to notice poor teams (2 Monks, no Frontline, w/e) more than the median teams. If you keep track of the teams you receive and encounter AND determine in advance how many teams you will be observing, then you have a basis for making this type of claim. You will probably still have too small of a sample size to actually prove anything, but you will have a more accurate representation than what you have now.
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Old Jan 08, 2012, 05:23 PM // 17:23   #48
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Random is random. The principal unbalancing factor in RA is the fact that GW1 is designed to be played with characters who are not self-sufficient. Professions are designed to need to rely on other professions. That's never going to change, and it means that RA will always be "unbalanced" (and every possible sorting algorithm runs into the dual problems of a) restricting matches at off-peak hours, and b) making the format less random and therefore more like a poor man's TA). You want "balance", play a higher format.
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Old Jan 08, 2012, 05:23 PM // 17:23   #49
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as is the PVP rank discrimination in whatever little hope there is left for HA + GVG in this game.
I always had trouble getting into, and learning, TA because no one would invite me without a high rank.
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Old Jan 08, 2012, 05:31 PM // 17:31   #50
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Originally Posted by Ariena Najea View Post
Confirmation bias

We tend to notice poor teams (2 Monks, no Frontline, w/e) more than the median teams. If you keep track of the teams you receive and encounter AND determine in advance how many teams you will be observing, then you have a basis for making this type of claim. You will probably still have too small of a sample size to actually prove anything, but you will have a more accurate representation than what you have now.
Whatever, most of the time I play a monk, I get another monk on my team, the last week I keep getting multiple monks over 5 times in a row.

When I switch to a non monk, I never get one. This is an accurate observation and happens daily when I am playing RA.
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Old Jan 08, 2012, 05:50 PM // 17:50   #51
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That's as well what i was thinking about a few days ago... I don't believe there will be a population change so making all PvP outposts have international district only might solve a few problems and make it a little easier to team up also( plus i do believe people might dedicate time to play the format if they explicitely see the syncers..)...
This would concern more HA and Codex than RA however...
Let me repeat it again. Anet combined all RA districts about 3-4 months before they removed TA. Now you can meet any player from any district. That's what made syncing a lot harder since you can't just go to korea and get/face the same teams over and over again. GW's population has decreased too much so it's still possible to sync with decent success.
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Old Jan 08, 2012, 05:59 PM // 17:59   #52
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Let me repeat it again. Anet combined all RA districts about 3-4 months before they removed TA. Now you can meet any player from any district. That's what made syncing a lot harder since you can't just go to korea and get/face the same teams over and over again. GW's population has decreased too much so it's still possible to sync with decent success.
My point was just to remove all districts( i.e spanish , russian, french, asian, etc...) to " merge" all in international district only, so then although sync would be possible for Codex and HA, every player would explicitely see it...And the fact of seeing a few "players" might convince players to find other players and play, unlike today which is go XX district, it's empty, log off...It makes no sense having to go american district to get faster games in FA, having to find in which district are syncer in codex , etc....

Then there would be international district 2 if 1st is full , etc....( this would concern PvP only..) I know this for sure won't be done, but it seems legit and would do good
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Old Jan 08, 2012, 06:08 PM // 18:08   #53
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Might be a good idea for Codex and HA. But as u already said it won't rly influence RA.
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Old Jan 08, 2012, 06:14 PM // 18:14   #54
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Its time to make HA and CA a random format. HA is nothing but guilds syncing HoH. If this is done it would also push organized teams out of HA and into GvG. Anet then needs to change the battle isles to house all the arenas in GToB and pull all the districts together into one.

... and put more skills per rotation into CA ffs.

All this can be done within a panel. You check mark which arena you want, if RA or HA you press Enter. If CA you check it, make your build then go.

Last edited by Swingline; Jan 08, 2012 at 06:41 PM // 18:41..
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Old Jan 08, 2012, 06:35 PM // 18:35   #55
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I would play HA if it were random teams. In fact, I think that would be really fun.
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Old Jan 08, 2012, 08:26 PM // 20:26   #56
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Originally Posted by ruksak View Post
It doesn't seem to off-the-wall to have made sure every team had a healer. How many times do you join a RA and someone leaves within seconds because no monk? The whole thing is broken anyway (PvP). Anet really shit the bed with their ill-conceived PvP platforms. Hence why I will not be playing GW2
RA is supposed to be random, TA was what you played if you wanted a monk for sure.. no idea why the hell ANet removed it. Codex is absolute trash but not playing GW2 because of the mistakes ANet made in GW1 is just ignorant.. wasn't it their first game? They've made some stupid decisions but people learn from their mistakes and you will just be missing out on a great looking game. Don't lie to yourself.. who isn't going to buy GW2? My 2 cents.
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Old Jan 08, 2012, 10:15 PM // 22:15   #57
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With "success" in Random Arenas determined by consecutive wins and the "random" aspect of the format feeds so many bad compositions which result in easy wins, then reducing the "random" aspect of team formation will result in far less frequent 25 win streaks.

While no one really likes getting a bunch of team compositions that are terrible before getting one that is half decent, because everyone has to do this win streaks happen far more frequently. This is why TA didn't do so well for a lot of point farmers; aside from a small handful of players most people could have far more success with a max of 10 game winning streaks from RA.

As Martin said back on the first page, the format was far more enjoyable back before the title was added. And likewise any team composition rules will be gamed, with an ELO its a simple matter of losing a whole bunch to tank your rating down, farming your title points, then repeating the ELO tanking.
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Old Jan 08, 2012, 10:48 PM // 22:48   #58
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I would play HA if it were random teams. In fact, I think that would be really fun.
Have you ever pubbed any DotA games?

Hell, you've played RA, right?
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Old Jan 08, 2012, 11:14 PM // 23:14   #59
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Originally Posted by lemming View Post
Have you ever pubbed any DotA games?

Hell, you've played RA, right?
I like the whole "random" aspect of the format. Having to make due with the team you get is fun imo, and I couldn't care less if I win or not. Being a casual PvPer in a non-random format doesn't work out well, however.
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Old Jan 08, 2012, 11:42 PM // 23:42   #60
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Have you ever pubbed any DotA games?

Hell, you've played RA, right?
This is where population matters. With a big enough population you don't run into the problems RA has. I played LoL for a bit and the random format let me experience the PvP side of LoL in a less stressful and competitive format. The goal wasn't to win, it was to have fun. The problem with GW is it doesn't have the population to have a organized and random formats for HA.

To do the random format you need game types that aren't annihilation and the current number of maps to reach HoH would have to be reduced to no more than two. This way they can really put thought into the two game types and the HoH map can stay the 3 way annihilation. BTW if they can make new missions for the holiday events then they can do this. The question is how stubborn are they about changing it.
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